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PhotoGENius V1.0.0
A basic library for generating photorealistic images, developed for the course Numerical techniques for photorealistic image generation.
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Public Member Functions | |
| Ray () | |
| Empty constructor. | |
| Ray (Point origin, Vec dir) | |
| Constructor to create a Ray. | |
| Ray (Point origin, Vec dir, float tmin, float tmax=float.PositiveInfinity, int depth=0) | |
| Constructor to create a Ray. | |
| Point | get_Origin () |
| Vec | get_Dir () |
| Point | At (float t) |
| Ray | Transform (Transformation tr) |
| This method returns a new ray whose origin and direction are the transformation of the original ray. More... | |
Static Public Member Functions | |
| static bool | are_close (Ray a, Ray b) |
| Check if two rays are similar enough to be considered equal. More... | |
Public Attributes | |
| Point | Origin |
| Vec | Dir |
| float | Tmin |
| float | Tmax |
| int | Depth |
The class contains the following members:
| Origin | the 3D Point where the ray originated |
| Dir | the 3D direction (Vec) along which this ray propagates |
| Tmin | the minimum float distance travelled by the ray is this number times dir |
| Tmax | the maximum distance travelled by the ray is this number times dir |
| Depth | int number of times this ray was reflected/refracted |
Check if two rays are similar enough to be considered equal.
| a | |
| b |
| Ray PGENLib.Ray.Transform | ( | Transformation | tr | ) |
This method returns a new ray whose origin and direction are the transformation of the original ray.
| tr |